Status Effects
The damage types and status effects in Mortal Shell II, and how each one behaves.
Bleed
Builds up with each hit; once full it bursts for damage scaled to the target's health.
Rank enemies by weakness →Frost
Accumulates until the target Freezes — slowed and wide open to a heavy hit.
Rank enemies by weakness →Poison
Deals steady damage over time once applied.
Burn
Sets the target alight for fire damage over time.
Phantom
Otherworldly harm that drains both health and poise.
Wasps
A swarm that chips away at the target over a short duration.
Break
Wears down poise and defenses, making the target far easier to stagger.
Fragile
Leaves the target vulnerable, increasing the damage it takes.