Mortal Shell IIDatabase

Status Effects (27)

The damage types and status effects in Mortal Shell II, and how each one behaves.

Bloodcurse

Deals massive damage when sufficient stacks are inflicted.

Rank enemies by weakness →

Burn

Deals accumulated damage over time.

Chaos

Inflicts a random condition when it expires.

Confusion

Causes the victim to attack nearby allies for its duration. If none are present, the victim instead suffers severe Break Damage.

Cosmic Disease

The affected target takes damage over time and deals reduced damage.

Critical Hit

A hit that deals bonus damage.

Curse

Applying enough stacks Curses the target, nullifying their next melee strike against you and turning it back upon them

Rank enemies by weakness →

Execution

Affected victims receive Break Damage from melee attacks.

Faith

While in this state melee attacks regenerate additional Resolve.

Fragile

Affected targets take bonus damage from Weapon attacks.

Frost

Inflicting enough stacks Freezes the target for a duration.

Rank enemies by weakness →

Havoc

Affected victims receive Break Damage from ranged attacks.

Infect

When struck, spreads Poison to the attacking enemy.

Leech

Gain stacks by slaying enemies. Each stack increases Max Health. All stacks are lost on death.

Lightning

Deals damage over time. On sufficient repeated applications a shockwave is released.

Mitigation

Chance to resist the application of a negative condition.

Pain

Marks health as Gray Health, lost in a single hit but cured by melee attacks.

Perforation

Affected targets take bonus damage from Sidearm attacks.

Phantom

Deals accumulated splash damage and Stagger Damage when it expires.

Poison

Long-lasting effect that deals damage over time.

Shadow

Renders you undetectable for its duration.

Slaughterer

Each stack raises the low health threshold at which enemies are executed

Stasis

Distorts time, slowing the target. Multiple stacks worsen the effect.

Trauma

Deals Break damage over time.

Vomit

Stuns an already poisoned enemy.

Warp

Slightly increases Weapon attack speed.

Weak

Affected targets deal less damage.