Controls (40)
Every action the game exposes, named exactly as the game names it.
| Action | Type |
|---|---|
| Aim [Hold] | Combat |
| Mether's Pulse (Heal) | Abilities |
| Game Menu | Menus |
| Toggle Sprint | Combat |
| Pause Menu | Menus |
| Heavy Attack / Fire (Sidearm) | Combat |
| Light Attack | Combat |
| Dodge / Sprint [Hold] | Combat |
| Infusion (Tarstone) | Abilities |
| Toggle Lock-On | Camera |
| Move Forward | Movement |
| Move Backwards | Movement |
| Move Left | Movement |
| Move Right | Movement |
| Move Camera | Movement |
| Heavy Attack | Combat |
| Fire (Sidearm) | Combat |
| Sidearm Ability | Abilities |
| Sprint [Hold] | Combat |
| Dodge | Combat |
| Parry | Combat |
| Guard | Combat |
| Harden | Abilities |
| Shell Revive | Abilities |
| UI | Menus |
| Character Menu | Menus |
| Options Menu | Menus |
| Walk [Hold] | Movement |
| Press the chosen key again to confirm rebinding | Other |
| Use PP Item | Interaction |
| Riposte | Combat |
| Open Inventory | Menus |
| None | Other |
| Weapon Ability A | Abilities |
| Weapon Ability B | Abilities |
| Interact / Sprint [Hold] | Combat |
| Change Track (Lute) | Interaction |
| Play (Lute) | Interaction |
| Lute | Interaction |
| Sit Down (Lute) | Interaction |
Key and button bindings are re-assignable in game and the default bindings are not stored in the files, so this lists the actions rather than specific keys.