Lord of the Mysteries
Lord of Mysteries
Database
English

Pathways & Sequences

The Six Playable Pathways and the Sequence Ladder

Every profession opens one Beyonder Pathway and climbs its own Sequence ladder from 9 toward the top. Here's each profession's base and advanced branch, alongside its tarot tie and combat identity.

Section

Profession Overview

Six professions, each tied to one Beyonder Pathway, each with a base and an advanced branch.

Professions
6
The six playable professions
Pathways
6
One main Pathway identity per profession
Class Entries
12
Base and advanced branches combined
Tarot Ties
6
Every playable route ties to a tarot card
Section

The Major Arcana and the Pathways

The 22 Major Arcana mirror the 22 Beyonder Pathways in the lore. Only six are playable — the rest surface through the story instead.

Arcana Cards
22
The complete 22-card deck
Mapped Pathways
11
Cards with a confirmed Pathway tie
Lore Arcana
5
Non-playable, but still tied to a Pathway
Ladder Nodes
66
Sequence rungs across all six playable routes
Section

Profession Routes

Each card shows one profession's identity, its tarot tie, and the combat style of its base and advanced branches.

Apprentice
Door
Apprentice
The Chariot
The Chariot
Base Class
Warden
Mobile skirmisher
Space control, repositioning, and flexible engagements.
A route built around movement, gap control, and using space better than the opponent.
Advanced Class
Rift Skirmisher
Portal striker
Rift mobility, unpredictable angles, and chase potential.
An advanced Door branch that weaponizes mobility and strange positioning into offensive tempo.
Bard
Sun
Bard
The Sun
The Sun
Base Class
Dawn Cantor
Radiant support
Sacred fire, buffs, and cleansing pressure.
A light-themed route that mixes support value with disciplined offensive presence.
Advanced Class
Blazing Judge
Aggressive caster
Judgement, purging damage, and pressure through holy fire.
An advanced Sun branch that turns radiant power into direct punishment and execution pressure.
Mystery Pryer
Hermit
Mystery Pryer
The Hermit
The Hermit
Base Class
Occult Caster
Occult ranged caster
Knowledge-driven casting, setup, and ranged pressure.
A scholar-caster route focused on occult knowledge, layered casting, and information advantage.
Advanced Class
Occult Analyst
Analytic spellcaster
Precision, calculation, and deeper occult mastery.
An advanced Hermit branch that leans into refined analysis and deliberate spell control.
Seer
Fool
Seer
The Fool
The Fool
Base Class
Fatebinder
Trickster controller
Fate tricks, utility, and disruptive setup play.
A crafty route centered on manipulation, utility, and bending outcomes before the enemy can react.
Advanced Class
Miracle
Miracle caster
High-impact utility and dramatic swing plays.
An advanced Fool branch built around miracle-grade utility and impossible turnarounds.
Spectator
Visionary
Spectator
The Moon
The Moon
Base Class
Dream Healer
Support healer
Mental support, sustain, and dream-themed utility.
A support-focused route that blends healing, shields, and dream-based control.
Advanced Class
Spirit Spectator
Mind-control support
Illusions, mental pressure, and field manipulation.
An advanced mind-oriented branch that pushes deeper into control and subconscious influence.
Warrior
Twilight Giant
Warrior
Strength
Strength
Base Class
Twilight Bulwark
Frontline tank
Defense, control, and sustained melee pressure.
A defensive melee route built around durability, initiation, and standing power in extended fights.
Advanced Class
War Colossus
Juggernaut bruiser
High impact melee pressure with heavier commitment windows.
An advanced heavy-warrior branch that leans further into brutal force and battlefield presence.
Section

The Full 22-Card Arcana

Beyond the six playable professions, the remaining 16 Major Arcana each still belong to a Pathway — you just meet them through the story instead of picking them as a class.

The Fool
Playable · 0
The Fool
New beginnings, boundless possibility, and the leap into the unknown. The signature pathway of the story. The Fool deceives fate, time, and history, and presides over the hidden tarot gatherings.
FoolPlayable
The Magician
I
The Magician
Willpower, skill, and turning ideas into reality. The self-made Beyonder who bends the unseen laws of the world to personal will.
UnmappedLore
The High Priestess
II
The High Priestess
Hidden knowledge, intuition, and the subconscious. Keeper of secrets that rest just beneath the surface of the mind.
UnmappedLore
The Empress
III
The Empress
Abundance, creation, and nurturing growth. Life and fertility made manifest, close to the Mother of the Earth.
UnmappedLore
The Emperor
IV · Black Emperor
The Emperor
Authority, structure, and control. Rule and order imposed on chaos, echoed by the Black Emperor pathway.
Black EmperorLore
The Hierophant
V
The Hierophant
Tradition, doctrine, and spiritual guidance. The Churches themselves, where faith is a real and structured power.
UnmappedLore
The Lovers
VI
The Lovers
Union, choice, and harmony between opposites. The binding of two fates, whether that union brings salvation or ruin.
UnmappedLore
The Chariot
Playable · VII
The Chariot
Momentum, willpower, and mastery over opposing forces. The Door commands space and passage, ignoring distance to travel wherever an opening can be found.
DoorPlayable
Strength
Playable · VIII
Strength
Courage, inner power, and enduring resolve. The Twilight Giant bears terrifying strength and grows braver the longer a battle drags on.
Twilight GiantPlayable
The Hermit
Playable · IX
The Hermit
Solitude, introspection, and the search for truth. The Hermit pries into occult truths and shelters within a fog made of knowledge itself.
HermitPlayable
Wheel of Fortune
X · Wheel of Fortune
Wheel of Fortune
Cycles, luck, and sudden turning points. The Wheel of Fortune pathway bends luck and probability itself.
Wheel of FortuneLore
Justice
XI · Justiciar
Justice
Fairness, law, and the weight of cause and effect. The Justiciar imposes order and judgement, punishing those who break the rules.
JusticiarLore
The Hanged Man
XII · Hanged Man
The Hanged Man
Surrender, sacrifice, and a shift in perspective. The Hanged Man pathway trades in constraint, sacrifice, and reversals of cause and effect.
Hanged ManLore
Death
XIII · Death
Death
Endings, transformation, and rebirth. The Death pathway commands souls and the undead, watching the line between life and the grave.
DeathLore
Temperance
XIV
Temperance
Balance, moderation, and alchemy. The alchemist's balance mirrors the discipline a Beyonder needs to digest every potion safely.
UnmappedLore
The Devil
XV
The Devil
Bondage, temptation, and the shadow self. The corrupting pull of the Abyss and the outer gods the Churches struggle to keep sealed.
UnmappedLore
The Tower
XVI
The Tower
Sudden upheaval, revelation, and collapse. Catastrophe tears down the old order in an instant and reveals what lay beneath.
UnmappedLore
The Star
XVII
The Star
Hope, renewal, and quiet inspiration. A guiding light in the dark, and faith that the next Sequence is still within reach.
UnmappedLore
The Moon
Playable · XVIII
The Moon
Illusion, dreams, and the deep subconscious. The Visionary rules the mind's islands and the dream sea, weaving illusion, sleep, and mental control.
VisionaryPlayable
The Sun
Playable · XIX
The Sun
Vitality, clarity, and success. The Sun pathway commands sacred fire and orderly light, purifying corruption and evil.
SunPlayable
Judgement
XX
Judgement
Awakening, reckoning, and rebirth. A final accounting for sin and a summons toward something higher.
UnmappedLore
The World
XXI
The World
Completion, wholeness, and fulfilment. The end of the climb: the near-divine summit that closes a Pathway's cycle.
UnmappedLore
Section

The Sequence Ladder

Each playable Pathway has its own Sequence ladder, branching from the entry rank into a series of promotion nodes — some of which tie directly into a potion recipe.

Bard
Sun · The Sun
Bard
This Pathway has 11 Sequence nodes on its ladder, 4 of which map directly to a potion recipe.
Node 1Node 2 ★Node 3 ★Node 4 ★Node 5 ★Node 6
Spectator
Visionary · The Moon
Spectator
This Pathway has 11 Sequence nodes on its ladder, 4 of which map directly to a potion recipe.
Node 1Node 2 ★Node 3 ★Node 4 ★Node 5 ★Node 6
Seer
Fool · The Fool
Seer
This Pathway has 11 Sequence nodes on its ladder, 4 of which map directly to a potion recipe.
Node 1Node 2 ★Node 3 ★Node 4 ★Node 5 ★Node 6
Apprentice
Door · The Chariot
Apprentice
This Pathway has 11 Sequence nodes on its ladder, 4 of which map directly to a potion recipe.
Node 1Node 2 ★Node 3 ★Node 4 ★Node 5 ★Node 6
Warrior
Twilight Giant · Strength
Warrior
This Pathway has 11 Sequence nodes on its ladder, 4 of which map directly to a potion recipe.
Node 1Node 2 ★Node 3 ★Node 4 ★Node 5 ★Node 6
Mystery Pryer
Hermit · The Hermit
Mystery Pryer
This Pathway has 11 Sequence nodes on its ladder, 4 of which map directly to a potion recipe.
Node 1Node 2 ★Node 3 ★Node 4 ★Node 5 ★Node 6