Playable · 0
The Fool
New beginnings, boundless possibility, and the leap into the unknown. The signature pathway of the story. The Fool deceives fate, time, and history, and presides over the hidden tarot gatherings.
I
The Magician
Willpower, skill, and turning ideas into reality. The self-made Beyonder who bends the unseen laws of the world to personal will.
II
The High Priestess
Hidden knowledge, intuition, and the subconscious. Keeper of secrets that rest just beneath the surface of the mind.
III
The Empress
Abundance, creation, and nurturing growth. Life and fertility made manifest, close to the Mother of the Earth.
IV · Black Emperor
The Emperor
Authority, structure, and control. Rule and order imposed on chaos, echoed by the Black Emperor pathway.
V
The Hierophant
Tradition, doctrine, and spiritual guidance. The Churches themselves, where faith is a real and structured power.
VI
The Lovers
Union, choice, and harmony between opposites. The binding of two fates, whether that union brings salvation or ruin.
Playable · VII
The Chariot
Momentum, willpower, and mastery over opposing forces. The Door commands space and passage, ignoring distance to travel wherever an opening can be found.
Playable · VIII
Strength
Courage, inner power, and enduring resolve. The Twilight Giant bears terrifying strength and grows braver the longer a battle drags on.
Playable · IX
The Hermit
Solitude, introspection, and the search for truth. The Hermit pries into occult truths and shelters within a fog made of knowledge itself.
X · Wheel of Fortune
Wheel of Fortune
Cycles, luck, and sudden turning points. The Wheel of Fortune pathway bends luck and probability itself.
XI · Justiciar
Justice
Fairness, law, and the weight of cause and effect. The Justiciar imposes order and judgement, punishing those who break the rules.
XII · Hanged Man
The Hanged Man
Surrender, sacrifice, and a shift in perspective. The Hanged Man pathway trades in constraint, sacrifice, and reversals of cause and effect.
XIII · Death
Death
Endings, transformation, and rebirth. The Death pathway commands souls and the undead, watching the line between life and the grave.
XIV
Temperance
Balance, moderation, and alchemy. The alchemist's balance mirrors the discipline a Beyonder needs to digest every potion safely.
XV
The Devil
Bondage, temptation, and the shadow self. The corrupting pull of the Abyss and the outer gods the Churches struggle to keep sealed.
XVI
The Tower
Sudden upheaval, revelation, and collapse. Catastrophe tears down the old order in an instant and reveals what lay beneath.
XVII
The Star
Hope, renewal, and quiet inspiration. A guiding light in the dark, and faith that the next Sequence is still within reach.
Playable · XVIII
The Moon
Illusion, dreams, and the deep subconscious. The Visionary rules the mind's islands and the dream sea, weaving illusion, sleep, and mental control.
Playable · XIX
The Sun
Vitality, clarity, and success. The Sun pathway commands sacred fire and orderly light, purifying corruption and evil.
XX
Judgement
Awakening, reckoning, and rebirth. A final accounting for sin and a summons toward something higher.
XXI
The World
Completion, wholeness, and fulfilment. The end of the climb: the near-divine summit that closes a Pathway's cycle.