Lord of the Mysteries
Lord of Mysteries
Database
English

Auto Chess

Auto Chess: Bonds and Battle Mechanics

A self-contained side mode where you field phantom projections of your roster as chess pieces, chase Pathway bonds for team-wide buffs, and battle through rounds to outlast the board.

Section

Mode at a Glance

The total count of triggers, bonds, and effects that drive a match.

Trigger Constants
28
Shop, streaks, leveling, and similar mechanics
Bonds
29
Roster bonds you can activate
Bond Effects
76
Tiered effects unlocked at different activation counts
Trigger Buckets
5
Grouped into economy, round flow, growth, and more
Section

How a Match Works

Each match comes down to fielding phantom pieces on a board, leaning on bonds and shop economy to survive round after round.

Section

Mechanic Categories

The underlying mechanics grouped by what they govern during a match.

Buckets
Economy, Round Flow, and Growth
Shop refreshes and income sit in the economy layer, win/loss streaks and battle timing drive round flow, and leveling up covers growth.
Round Flow (13)Growth (6)Economy (3)Mode Rules (3)Synergy (3)
Section

Bond Distribution

Bonds break down by type, each with its own activation thresholds and top tier.

Bond Types
Bond Types at a Glance
Bonds generally split into Pathway-based, faction-based, and special-trait groups.
Type 1 (28)Type 2 (1)
Bond 1
Sample Activation Ladder
This bond has 3 activation thresholds, topping out at a rarity tier of 2.
x1x2x3
Bond 2
Sample Activation Ladder
This bond has 3 activation thresholds, topping out at a rarity tier of 4.
x3x4x5