
Explore characters, pathways, gear, and tarot systems.
Lord of the Mysteries
An Arcane Atlas for Every System, Class, and Relic
A darker database surface built from local game files, structured to feel more like a worldbook than a template catalog while keeping every guide and data module easy to browse.
A Guide Layer That Feels Curated
The first goal is turning every information route into an intentional entry point, with stronger hierarchy and cleaner preview cards.
The world, the Beyonder Pathway system, and how the core gameplay loop fits together.
Sequences, Digestion, and the loop of exploring, gathering, brewing, and fighting.
Starter priorities built around professions, gear, companions, and upgrade materials.
Playable professions, pathway identities, tarot ties, and base/advanced class branches.
Role, profession, pathway, class-stage, and tier browsing now belong to the character surface.
The tarot layer is already deeper than a normal category and acts as the model for the rest of the site.
Images, names, and system records are anchored to the local game files instead of third-party references.
Playable Roster, Builds, and Tiering
Every Database Module
Browse by category
Melee weapons and upgrade paths extracted from the game data.
Armor pieces and wearable gear structured for filtering and comparisons.
Named sets and their linked bonuses.
Upgrade and crafting materials sourced from the game files.
Potions, supplies, and other consumable items.

Fashion pieces and cosmetic collectibles. Around 200 of them include flavor text translated from the game's own data — the rest have no lore text in the source files, only acquisition info.
Sealed artifacts with their database-facing item records.

Player-facing classes and profession routes.
Summonable or collectible partners with rarity and support metadata.

Named companions with portraits, pathways, affiliations, and skill notes.

NPC records extracted from the game tables and ready to connect to the map.

Diary pages, case files, sealed-artifact registries, and other readable collectibles found scattered across the world, translated in full from the game's own text tables.

Short ambient lines overheard from passersby around the city, covering the game's full pool of over 3,000 lines, translated from the game's own text tables.

Achievement names and unlock conditions covering the Reality storyline, Manor/Railway Tycoon building, PvP arena modes, social features, and Tingen exploration, translated from the game's own text tables. A small remainder are name-only — no separate unlock text exists for them in the source data.

Full newspaper articles found in-game — murders, missing persons, bestseller releases, and city notices — translated from the game's own newspaper text table.

Named boss-flagged encounters pulled from the monster tables — story antagonists alongside a few named combat pets. Levels and factions are from the game files; most don't have a bio yet.

The 22 Major Arcana with local in-game artwork, meanings, and pathway ties.

Buffs, debuffs, and combat effects grouped by gameplay role.