
Fulmen5★ S-RankRex
Superintendent
Rex
Superintendent · Composite Club (dual truncheons / nunchucks)
FulmenTactical Combat Kit5 Abilities

Composite Club
Press the Basic Attack button to perform a combo of up to 4 hits, dealing Fulmen DMG. Hitting an enemy grants 4/12/14/20 Rage with each respective hit. Parrying an enemy attack retains the current Basic Attack combo reached. After a Perfect Dodge , press the Basic Attack button to rapidly swing the truncheon, dealing Fulmen DMG and granting 10 Rage. This chains directly into the 3rd hit of the Basic Attack combo. Pursuit Attack After Dodging, press the Basic Attack button to unleash a Pursuit Attack , dealing Fulmen DMG and granting 4 Rage. Signature Move After using Skill: Dual Truncheons, press the Basic Attack button for a 2-hit truncheon combo, dealing Fulmen DMG and granting 15 Rage per hit. Incoming DMG is reduced by 20% during the attack. Chains into the 3rd hit of the Basic Attack combo. Charged Signature Move After using Skill: Dual Truncheons, hold the Basic Attack button to Dash in and swing the truncheon upward, dealing Fulmen DMG and granting 20 Rage. Incoming DMG is reduced by 20% during the attack. Chains into the 3rd hit of the Basic Attack combo.

Adaptive Rule
Skill: Dual Truncheons Press the Skill button while having enough Rage to consume 60 Rage and unleash a somersaulting truncheon attack, dealing Fulmen DMG and gaining 1 Volt Charge. Incoming DMG is negated during the attack. When it ends, press Basic Attack for a Signature Move, hold Basic Attack for a Charged Signature Move, or press Skill for Skill: Extended Truncheon. Skill: Extended Truncheon Press the Skill button while having enough Rage right after Skill: Dual Truncheons to consume 60 Rage and swing the truncheon in a flurry of attacks, dealing Fulmen DMG and gaining 1 Volt Charge. Incoming DMG is negated. Chains into the 4th hit of the Basic Attack combo. Skill: Nunchucks Law Once Volt Charge is full, press the Skill button to unleash a storm of nunchuck strikes and a powerful lightning strike, dealing Fulmen DMG. Incoming DMG is negated during the attack. Max Rage: 120 Rage gained per second: 1

Thunderous Judgement
Upon reaching full charge, press the Ultimate button to unleash two police dogs in a coordinated attack before summoning a huge lightning strike, dealing massive Fulmen DMG and gaining 120 Rage.

Exemplar Enforcer
Switch in the selected character while having sufficient Reactor Energy to deal Fulmen DMG by calling down truncheon lightning strikes and unleashing police dogs.

Righteous Spirit
Dealing DMG with Signature Moves grants 7% ATK for 16s, stacking up to 4 times. The duration is refreshed each time this effect activates. Fulmen Resonance Effects deal 2 additional instances of Fulmen DMG.
Psyches ResonanceP1 — P6 Rank Enhancements

Iron Superintendent
Upon using Tactical Assault , Rex gains 1 Volt Charge. Dealing DMG increases his Fulmen DMG by 2% for 8s, stacking up to 4 times.

Naval Governance
Increases Rex's Final DMG by 4% . After using Skill: Dual Truncheons and Skill: Extended Truncheon, he recovers the Rage consumed. This effect can only trigger once every 10s.

Darkened White
Upon gaining Rage, Rex's ATK is increased by 2.5% for 8s, stacking up to 4 times.

Righteous Clause
Upon using Skill: Dual Truncheons, Skill: Extended Truncheon, or his Tactical Assault , Rex gains 1 stack of Ruthless Law. Each stack increases his Amplitude Multiplier by 10% for 20s, stacking up to 2 times.

Model Enforcer
Upon using Skill: Nunchucks Law, the Amplitude Coefficient of all characters on the team is increased by 25% for 60s.

Evil Eradicator
Increases Rex's Final DMG by 6% . Whenever Rex casts Skill: Nunchucks Law, he deals an additional 100% Fulmen DMG, and his Fulmen Resonance increases by 100.
Recommended Armaments
Explore compatible Implements and Motives in the database to optimize Rex's combat effectiveness.
