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AION 2 July 22 Update Notes: Class Nerfs, Transparent Map, and Server Transfers

NCSOFT has released the update notes for AION 2 on July 22, 2026. The patch shifts focus toward durability adjustments, reducing overall survivability, hard crowd control caps, and life steal mechanics across several classes. Additionally, the update introduces a brand-new Transparent Map navigation system, limited-time server transfers, and key quality-of-life additions including attacking training dummies […]

July 24, 2026·11 min read

NCSOFT has released the update notes for AION 2 on July 22, 2026. The patch shifts focus toward durability adjustments, reducing overall survivability, hard crowd control caps, and life steal mechanics across several classes. Additionally, the update introduces a brand-new Transparent Map navigation system, limited-time server transfers, and key quality-of-life additions including attacking training dummies and explicit crafting success rates.

Class Balance Adjustments

General combat tweaks affect defensive durations and crowd control mechanics. Life steal abilities now restore health based on damage dealt to a single target only, significantly affecting multi-target sustaining in open-field grinding and Abyss encounters.

All Classes

SkillChange
Focused BlockFocused Block
Shield of ProtectionShield of Protection
Focused DefenseFocused Defense
Evasion StanceEvasion StanceSpec 3’s «+1 consecutive cast» is replaced by: on a successful block, +20% movement speed for 3 seconds.
Rush StrikeRush Strike
Shield RushShield Rush
Shoulder TackleShoulder TackleStatus-effect (crowd control) chance is reduced.
TenaciousnessTenaciousness
Comrade in ArmsComrade in Arms
Barrier SpellBarrier Spell
Mother NatureMother Nature’s Breath
Command: ProxyCommand: Proxy
UnstoppableUnstoppableThe duration of these survivability skills is reduced.
Noble ArmorNoble Armor
Guardian BlessingGuardian BlessingMax-HP increase effects can no longer be dispelled.
  • Life steal effects now apply strictly to a single target.

Gladiator

Gladiator

SkillChange
Rush StrikeRush StrikeKnockdown chance 50% → 30%.
TenaciousnessTenaciousnessSpec 5 duration bonus 2s → 1s.
Experienced CounterstrikeExperienced Counterstrike (passive)Its base damage-amplification bonus no longer overwrites the 1.5× damage amplification from Wave ArmorWave Armor.
Frontal damage amplification adjusted: 5% / 10% / 15% ▶ 4% / 8% / 12%
* shown at skill level 10 / 20 / 30

A broader rework of the Gladiator skill-chain system is currently under development and will be detailed in a future update.

Templar

Templar

SkillChange
Battlefield BannerBattlefield BannerSpec 5 combat speed bonus 10% → 15%.
Shield RushShield RushStun chance 50% → 30%.
Comrade in ArmsComrade in ArmsDuration 10s → 6s.
Noble ArmorNoble ArmorCan no longer be removed by dispel effects.
TauntTauntSpec 1 PVE damage-resistance reduction 25% → 20%.
Spec 1 PVP damage-resistance reduction 12.5% → 10%.
Spec 5 critical-damage-resistance reduction 7% → 5%.
PunishmentPunishmentExecutor PVE damage amplification 10% → 15%.
Executor PVP damage amplification 5% → 7.5%.
Vicious StrikeVicious StrikeSpec 4 changes from «Warding Strike cooldown −1s» to «Punishment cooldown −1s«.
PummelPummelSpec 4 changes from «on Punishing Strike hit, Punishment cooldown −2s» to «on Punishing Strike hit, Warding Strike cooldown −2s«.
FuryFury (passive)Its base damage-amplification bonus no longer overwrites the 1.5× damage amplification from Second SkinSecond Skin.
Frontal damage amplification: 2% / 4% / 6% ▶ 3% / 6% / 9%
PVE damage amplification: 20% / 30% / 40% ▶ 18% / 26% / 34%
PVP damage amplification: 10% / 15% / 20% ▶ 9% / 13% / 17%
* shown at skill level 10 / 20 / 30
Insulting RoarInsulting Roar (passive)Attack: 8% / 11% / 14% ▶ 10% / 15% / 20%
* shown at skill level 10 / 20 / 30

Brawler

SkillChange
UnstoppableUnstoppableThe cooldown-increase effect no longer applies to it.
Spec 5 duration bonus 2s → 1s.
RampageRampageCan no longer be removed by dispel effects.
PulverizePulverizeFixes spec 3’s [Frontal Breakthrough] 1.5× multiplier not applying.
Adds a tooltip for the 0.5s re-trigger limit on hit stacks.
Ascending BlowAscending BlowBase effect gains: at maximum charge in [Normal] and during [Rampage], 50% chance of a 3s air bind.
Spec 2 «[Normal] +30% skill speed» ▶ guaranteed critical hit.
Spec 3 «move while charging» ▶ +30% Ascending Blow accuracy.
Spec 4 «air bind at max charge / during Rampage» ▶ up to +20% maximum damage, scaling up as fewer targets are hit.
Spec 5 «−50% cooldown during Rampage» ▶ +50% damage against targets immune to action-impairing effects.
WhirlwindWhirlwindSpec 4 «frontal damage amplification» ▶ move to the target’s front.
Exploding FistExploding FistBase effect now grants [Normal] +30% skill speed.
Spec 2 «[Normal] +30% skill speed» ▶ on hit, +10% frontal damage amplification for 10s.
Spec 5 bonus damage now scales with the charge stage.
Shoulder TackleShoulder TackleBase effect now restores 50 Rage.
Stun chance 50% → 30%; stun duration 2s → 3s.
Spec 5 «restore 50 Rage» ▶ +25% stun chance.
Ground SmashGround SmashFixes the cooldown being reset when Rampage ends after the skill was used during Rampage.

Ranger

Ranger

SkillChange
Bow of BlessingBow of BlessingSpec 2 critical-scaling attack conversion rate 20% → 10%.
Mother NatureMother Nature’s BreathDuration 10s → 6s.

Chanter

Chanter

SkillChange
Barrier SpellBarrier SpellSpec 5 duration bonus 2s → 1s.
Guardian BlessingGuardian BlessingCan no longer be removed by dispel effects.
Rushing SmashRushing SmashThe pre-cast animation is made faster.
Dark CrushDark Crush
Penetration ChainPVE damage +7%.
WindWind’s Promise (passive)Critical damage amplification: 5% / 10% / 15% ▶ 12% / 19% / 26%
* shown at skill level 10 / 20 / 30

Cleric

Cleric

SkillChange
CondemnationCondemnationPVE damage +5%.
Spec 4 «75% chance to reset the cooldown» ▶ reset the cooldown on a critical hit.
Noble AuraNoble Aura
Judgment ThunderJudgment Thunder
Divine PunishmentDivine PunishmentPVE damage +10%.

Spiritmaster

Spiritmaster

SkillChange
Command: ProxyCommand: ProxyBase duration 5s → 4s.
Spec 1 duration bonus 5s → 2s.

Note: Assassin and Sorcerer received no class modifications in this patch.

Transparent Map Interface

A new Transparent Map overlay provides real-time navigation support directly over the main screen without blocking gameplay visuals.

Features and Overlay Details

  • Displays zone terrain and walkable paths centered on the character’s position.
  • Displays map markers for quests, shop, crafting, and storage NPCs, travel networks (Kibelisk, Spacetime Rift, Flight Circle), dungeon entrances, field bosses, and Traces of Aion.
  • Hovering over any marker reveals target details, including altitude and remaining distance.
  • Party and Force member positions are visible directly on the overlay.
  • Available in major open-world territories as well as Sealed Dungeons, Quest Dungeons, and Party Dungeons.

Server Transfers and Shop Updates

Limited-time server transfers are active from July 22 through July 28, 2026. Applications are open daily between 20:00 and 24:00 server time.

Transfer Requirements and Costs

  • Transfers can only occur between servers of the same race.
  • Eligible characters must be Level 45 or higher and located inside a village.
  • Characters cannot belong to a Legion or have active Legion join requests.
  • Pending Exchange listings, unclaimed shop storage items, active Duty missions, or unread mail will prevent purchase.
Cost componentPricePurchase limit
Base cost1,000 QunaOnce per account
Per character200 Quna per transferred character
Slot expansion1,000 Quna per unlocked slot

Cost Breakdown

Characters movedDestination has free slotsEvery slot must be unlocked
11,200 Quna2,200 Quna
21,400 Quna3,400 Quna
31,600 Quna4,600 Quna
41,800 Quna5,800 Quna
52,000 Quna7,000 Quna
62,200 Quna8,200 Quna

Transfer Mechanics Summary

ItemTransfersItemTransfers
CharacterYesWardrobe – appearancesYes
Quna / MileageYesWardrobe – collection pointsYes
Abyss PointsYesWingsYes
Daily Kina / Abyss Point earningsYesTheostonesYes
MembershipYesPantheonYes
Membership PassYesArcanaYes
Deva Pass (character)YesMonolithYes
Deva Pass (server)Blocked if duplicatedTrace of AionYes
Growth Support (character)YesContent reward countsYes
Growth Support (server)Blocked if duplicatedContent ticketsYes
DaevanionYesSeason missionsYes
Cube (inventory)YesSeason ranking pointsYes
Character storageYesSupply RequestsYes
Server storageExpansion record onlySubstance Morph recordYes
Skills / StigmaYesCrafting recordYes
QuestsYesGathering proficiency / skillsYes
ExplorationYesAttendanceYes
TitlesYesFriend listYes
AchievementsYesBlocked friends listYes
Pet – levelYesBlocked mail listNo
Pet – collection stageYesExchange historyYes
Pet – collection rewardsYesCustomisationYes
Pet – race determinationYesRegistered stylesYes
Pet – race understandingYesItem recovery historyYes

In-Game Shop Additions

  • Star Jewel Song Wings (Bound) added to Chapter 1 of the Subscription Pass Shop.
  • Selected items, including Od Energy (Bound) and various Instant Completion Tickets, temporary move to Substance Morph during the transfer window.

Improvements and Bug Fixes

System Enhancements

  • Village and Legion hideout training dummies now include attacking variants that use skill attacks against nearby players.
  • A detailed crafting chance window is now accessible via the [%] button next to item recipes, calculating success rates based on proficiency level gaps.

General Bug Fixes

  • Fixed an issue preventing map pin usage within the Abyss Rift Zone.
  • Corrected party removal notifications caused by channel rebalancing in the Abyss Rift Zone.
  • Standardized Abyss Orders sold by merchants across all strongholds.
  • Adjusted lava flower monster surface materials in the Muspel Volcanic Zone.
  • Fixed mechanic display bugs for Vakron Helm and Tamon in Vakron Sky Island.
  • Reduced assault pattern triggers on Gargaum in Abyssal Horn Den and adjusted Roar stack thresholds from 4 to 5.
  • Fixed Spiritmaster pet fear application issues during the Basilus boss encounter in Citadel of the Fallen Daeva.

Frequently Asked Questions

Which classes gain the most offensive benefit in this patch?

Chanter and Cleric gain noticeable damage boosts. Chanter receives increased critical damage amplification via Wind’s Promise alongside faster animation times, while Cleric receives flat PvE damage increases on four skills.

How are defensive stats affected overall?

Defensive buff durations across tanks and support classes have been reduced, hard crowd control application rates dropped from 50% to 30%, and life steal sustainability is now restricted to single targets.

Does the Transparent Map work inside the Abyss?

The update lists major territories and instanced dungeons. The Abyss and Abyss Rift Zone are currently not specified as supported zones for the Transparent Map overlay.

What happens to Kina during a server transfer?

Only Kina held in the character’s cube inventory and character-specific storage transfers over. Kina stored in server storage does not transfer and must be moved before applying.

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On this page

  • Class Balance Adjustments1
  • All Classes1.1
  • Gladiator1.2
  • Templar1.3
  • Brawler1.4
  • Ranger1.5
  • Chanter1.6
  • Cleric1.7
  • Spiritmaster1.8
  • Transparent Map Interface2
  • Features and Overlay Details2.1
  • Server Transfers and Shop Updates3
  • Transfer Requirements and Costs3.1
  • Cost Breakdown3.2
  • Transfer Mechanics Summary3.3
  • In-Game Shop Additions3.4
  • Improvements and Bug Fixes4
  • System Enhancements4.1
  • General Bug Fixes4.2
  • Frequently Asked Questions5
  • Which classes gain the most offensive benefit in this patch?5.1
  • How are defensive stats affected overall?5.2
  • Does the Transparent Map work inside the Abyss?5.3
  • What happens to Kina during a server transfer?5.4
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